#include "StdAfx.h"
#include "TextureList.h"

namespace catan
{
	TextureList::TextureList(void)
	{
	}
	
	TextureList::~TextureList(void)
	{
	}
	
	void TextureList::EqualSplit( video::ITexture* texture, int size, bool isIhorizontal )
	{
			
	}
}